﻿<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string"/>
              <xsd:attribute name="type" type="xsd:string"/>
              <xsd:attribute name="mimetype" type="xsd:string"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required"/>
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AccentColorSource_Custom" xml:space="preserve">
    <value>自定义</value>
  </data>
  <data name="AccentColorSource_System" xml:space="preserve">
    <value>跟随系统</value>
  </data>
  <data name="AlwaysOnUSBState_Off" xml:space="preserve">
    <value>关闭</value>
  </data>
  <data name="AlwaysOnUSBState_OnAlways" xml:space="preserve">
    <value>保持开启</value>
  </data>
  <data name="AlwaysOnUSBState_OnWhenSleeping" xml:space="preserve">
    <value>仅在睡眠时</value>
  </data>
  <data name="AutorunState_Disabled" xml:space="preserve">
    <value>关闭</value>
  </data>
  <data name="AutorunState_Enabled" xml:space="preserve">
    <value>开启</value>
  </data>
  <data name="AutorunState_EnabledDelayed" xml:space="preserve">
    <value>延迟开启</value>
  </data>
  <data name="BatteryState_Conservation" xml:space="preserve">
    <value>养护</value>
  </data>
  <data name="BatteryState_Normal" xml:space="preserve">
    <value>常规</value>
  </data>
  <data name="BatteryState_RapidCharge" xml:space="preserve">
    <value>快充</value>
  </data>
  <data name="FlipToStartState_Off" xml:space="preserve">
    <value>关</value>
    <comment>Informs the user that Flip to Start is or will be turned off.</comment>
  </data>
  <data name="FlipToStartState_On" xml:space="preserve">
    <value>开</value>
    <comment>Informs the user that Flip to Start is or will be turned on.</comment>
  </data>
  <data name="FnLockState_Off" xml:space="preserve">
    <value>关</value>
    <comment>Informs the user that Fn Lock is or will be turned off.</comment>
  </data>
  <data name="FnLockState_On" xml:space="preserve">
    <value>开</value>
    <comment>Informs the user that Fn Lock is or will be turned on.</comment>
  </data>
  <data name="GPUController_PoweredOff" xml:space="preserve">
    <value>关闭</value>
  </data>
  <data name="GPUController_PoweredOn" xml:space="preserve">
    <value>启用</value>
  </data>
  <data name="HDRState_Off" xml:space="preserve">
    <value>关</value>
    <comment>Informs the user that HDR is or will be turned off.</comment>
  </data>
  <data name="HDRState_On" xml:space="preserve">
    <value>开</value>
    <comment>Informs the user that HDR is or will be turned on.</comment>
  </data>
  <data name="HybridModeState_Off" xml:space="preserve">
    <value>独显直连模式</value>
  </data>
  <data name="HybridModeState_On" xml:space="preserve">
    <value>混合模式</value>
  </data>
  <data name="HybridModeState_OnAuto" xml:space="preserve">
    <value>混合自动模式</value>
  </data>
  <data name="HybridModeState_OnIGPUOnly" xml:space="preserve">
    <value>混合核显模式</value>
  </data>
  <data name="MicrophoneState_Off" xml:space="preserve">
    <value>关</value>
    <comment>Informs the user that the microphone is or will be turned off.</comment>
  </data>
  <data name="MicrophoneState_On" xml:space="preserve">
    <value>开</value>
    <comment>Informs the user that the microphone is or will be turned on.</comment>
  </data>
  <data name="NotificationPosition_BottomCenter" xml:space="preserve">
    <value>底部居中</value>
  </data>
  <data name="NotificationPosition_BottomLeft" xml:space="preserve">
    <value>左下角</value>
  </data>
  <data name="NotificationPosition_BottomRight" xml:space="preserve">
    <value>右下角</value>
  </data>
  <data name="NotificationPosition_Center" xml:space="preserve">
    <value>居中</value>
  </data>
  <data name="NotificationPosition_CenterLeft" xml:space="preserve">
    <value>中间左侧</value>
  </data>
  <data name="NotificationPosition_CenterRight" xml:space="preserve">
    <value>中间右侧</value>
  </data>
  <data name="NotificationPosition_TopCenter" xml:space="preserve">
    <value>顶部居中</value>
  </data>
  <data name="NotificationPosition_TopLeft" xml:space="preserve">
    <value>左上角</value>
  </data>
  <data name="NotificationPosition_TopRight" xml:space="preserve">
    <value>右上角</value>
  </data>
  <data name="OneLevelWhiteKeyboardBacklightState_Off" xml:space="preserve">
    <value>关</value>
    <comment>Informs the user that One Level White Keyboard Backlight is or will be turned off.</comment>
  </data>
  <data name="OneLevelWhiteKeyboardBacklightState_On" xml:space="preserve">
    <value>开</value>
    <comment>Informs the user that One Level White Keyboard Backlight is or will be turned on.</comment>
  </data>
  <data name="OverdriveState_Off" xml:space="preserve">
    <value>关</value>
    <comment>Informs the user that Overdrive is or will be turned off.</comment>
  </data>
  <data name="OverdriveState_On" xml:space="preserve">
    <value>开</value>
    <comment>Informs the user that Overdrive is or will be turned on.</comment>
  </data>
  <data name="PowerModeState_Balance" xml:space="preserve">
    <value>均衡模式</value>
  </data>
  <data name="PowerModeState_GodMode" xml:space="preserve">
    <value>自定义模式</value>
  </data>
  <data name="PowerModeState_Performance" xml:space="preserve">
    <value>野兽模式</value>
  </data>
  <data name="PowerModeState_Quiet" xml:space="preserve">
    <value>安静模式</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Fast" xml:space="preserve">
    <value>快</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Fastest" xml:space="preserve">
    <value>最快</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Slow" xml:space="preserve">
    <value>慢</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Slowest" xml:space="preserve">
    <value>最慢</value>
  </data>
  <data name="RGBKeyboardBacklightBrightness_High" xml:space="preserve">
    <value>高亮度</value>
  </data>
  <data name="RGBKeyboardBacklightBrightness_Low" xml:space="preserve">
    <value>低亮度</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Breath" xml:space="preserve">
    <value>呼吸</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Smooth" xml:space="preserve">
    <value>平滑</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Static" xml:space="preserve">
    <value>静态</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_WaveLTR" xml:space="preserve">
    <value>从左向右</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_WaveRTL" xml:space="preserve">
    <value>从右向左</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Off" xml:space="preserve">
    <value>关闭</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_One" xml:space="preserve">
    <value>预设 1</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Three" xml:space="preserve">
    <value>预设 3</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Two" xml:space="preserve">
    <value>预设 2</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_High" xml:space="preserve">
    <value>高</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Low" xml:space="preserve">
    <value>低</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Medium" xml:space="preserve">
    <value>中</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Off" xml:space="preserve">
    <value>关</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_BottomToTop" xml:space="preserve">
    <value>从下到上</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_Clockwise" xml:space="preserve">
    <value>顺时针</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_CounterClockwise" xml:space="preserve">
    <value>逆时针</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_LeftToRight" xml:space="preserve">
    <value>从左到右</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_RightToLeft" xml:space="preserve">
    <value>从右到左</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_TopToBottom" xml:space="preserve">
    <value>从上到下</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Always" xml:space="preserve">
    <value>照明</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_AudioBounce" xml:space="preserve">
    <value>音律跳动</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_AudioRipple" xml:space="preserve">
    <value>音律涟漪</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_AuroraSync" xml:space="preserve">
    <value>屏光同步</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorChange" xml:space="preserve">
    <value>光谱循环</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorPulse" xml:space="preserve">
    <value>色彩脉冲</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorWave" xml:space="preserve">
    <value>波浪</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Rain" xml:space="preserve">
    <value>雨滴</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_RainbowScrew" xml:space="preserve">
    <value>螺旋彩虹</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_RainbowWave" xml:space="preserve">
    <value>彩虹波</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Ripple" xml:space="preserve">
    <value>涟漪</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Smooth" xml:space="preserve">
    <value>晴朗</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Type" xml:space="preserve">
    <value>键入</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed1" xml:space="preserve">
    <value>慢</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed2" xml:space="preserve">
    <value>中</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed3" xml:space="preserve">
    <value>快</value>
  </data>
  <data name="Theme_Dark" xml:space="preserve">
    <value>深色模式</value>
  </data>
  <data name="Theme_Light" xml:space="preserve">
    <value>浅色模式</value>
  </data>
  <data name="Theme_System" xml:space="preserve">
    <value>跟随系统</value>
  </data>
  <data name="TouchpadLockState_Off" xml:space="preserve">
    <value>关</value>
    <comment>Informs the user that Touchpad Lock is or will be turned off.</comment>
  </data>
  <data name="TouchpadLockState_On" xml:space="preserve">
    <value>开</value>
    <comment>Informs the user that Touchpad Lock is or will be turned on.</comment>
  </data>
  <data name="WhiteKeyboardBacklightState_High" xml:space="preserve">
    <value>高亮度</value>
  </data>
  <data name="WhiteKeyboardBacklightState_Low" xml:space="preserve">
    <value>低亮度</value>
  </data>
  <data name="WhiteKeyboardBacklightState_Off" xml:space="preserve">
    <value>关闭</value>
  </data>
  <data name="WinKeyState_Off" xml:space="preserve">
    <value>关</value>
    <comment>Informs the user that WinLock is or will be turned on.</comment>
  </data>
  <data name="WinKeyState_On" xml:space="preserve">
    <value>开</value>
    <comment>Informs the user that WinLock is or will be turned on.</comment>
  </data>
  <data name="PortsBacklightState_Off" xml:space="preserve">
    <value>关</value>
  </data>
  <data name="PortsBacklightState_On" xml:space="preserve">
    <value>开</value>
  </data>
  <data name="PanelLogoBacklightState_On" xml:space="preserve">
    <value>开</value>
  </data>
  <data name="PanelLogoBacklightState_Off" xml:space="preserve">
    <value>关</value>
  </data>
  <data name="InstantBootState_Off" xml:space="preserve">
    <value>关闭</value>
  </data>
  <data name="InstantBootState_AcAdapter" xml:space="preserve">
    <value>方形电源口</value>
  </data>
  <data name="InstantBootState_UsbPowerDelivery" xml:space="preserve">
    <value>USB PD 充电口</value>
  </data>
  <data name="InstantBootState_AcAdapterAndUsbPowerDelivery" xml:space="preserve">
    <value>方形电源口与 PD 充电口</value>
  </data>
  <data name="NotificationDuration_Long" xml:space="preserve">
    <value>较长</value>
  </data>
  <data name="NotificationDuration_Normal" xml:space="preserve">
    <value>默认</value>
  </data>
  <data name="NotificationDuration_Short" xml:space="preserve">
    <value>较短</value>
  </data>
  <data name="ModifierKey_Shift" xml:space="preserve">
	  <value>Shift</value>
  </data>
  <data name="ModifierKey_Ctrl" xml:space="preserve">
	  <value>Ctrl</value>
  </data>
  <data name="ModifierKey_Alt" xml:space="preserve">
	  <value>Alt</value>
  </data>
  <data name="BatteryNightChargeState_On" xml:space="preserve">
	  <value>开</value>
  </data>
  <data name="BatteryNightChargeState_Off" xml:space="preserve">
	  <value>关</value>
  </data>
</root>